Product Ownership – beyond the classroom

At the Product Ownership - Beyond The Class Room event hosted by the Scrum Alliance, Fadi Stephan presented on 6 Steps for Effective Product Backlog Refinement. Below are some of the resources mentioned in the talk: 6 Tips For Effective Product Backlog Refinement 13 Patterns For Splitting User Stories The Product Backlog Refinement Canvas

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The Definition of Done vs. the Acceptance Criteria

The Definition of Done often gets confused with the Acceptance Criteria. Acceptance Criteria Acceptance Criteria is specific to a user story and it will differ from one user story to the next as it’s tied to a particular functionality or feature. The acceptance criteria further clarifies the feature by proving context and intent. It helps manage…

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3 Steps to Land your First Scrum Master Job

One of the most common questions I get asked in my Certified ScrumMaster (CSM) training class is "How do I get my first job as a Scrum Master?" So let's look at 3 steps you can take to help you land your first Scrum Master job. It's important to note that a Scrum Master training certification…

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A Behind the Scenes Look at the Writing of the Agile Manifesto

Today is February 2021 and we are celebrating 20 years since the writing of the Agile Manifesto. Here’s a behind-the-scenes look at what happened back in Snowbird 2001 when 17 software development thought leaders authored the Manifesto for Agile Software Development more commonly referred to as the Agile Manifesto. 1990s – Before the Agile Manifesto Let’s…

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Top 11 changes in the updated 2020 Scrum Guide

Happy Birthday Scrum! Scrum celebrates 25 years with an updated 2020 Scrum Guide. Scrum was first introduced in a paper at the 95 OOPSLA Business Object Design and Implementation Workshop by Ken Schwaber and Jeff Sutherland. In 2010 Ken and Jeff published the 1st Scrum guide and since then they have updated it every couple of…

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Tales of the Bizarro Scrum – I’m the Product Owner and Scrum Master

Director: “We don't have a budget for a Scrum Master so Cathy is going to be both the Scrum Master and Product Owner.” On a Scrum Team, there are 3 accountabilities; The Product Owner is accountable for maximizing the value resulting from the work of the Scrum Team, the Developers are accountable for building and delivering…

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6 Tips for Effective Product Backlog Refinement

The Scrum Guide defines Product Backlog Refinement as the act of breaking down and further defining Product Backlog items into smaller more precise items. This is an ongoing activity to add details, such as a description, order, and size. Product Backlog Refinement is a key activity in Scrum that is often overlooked. If a team finds…

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Tales of the Bizarro Scrum – Extending the Sprint

Scrum Master: “Team, it looks like these 3 stories that we already started on are almost done. I'm going to add an extra 2 days to this Sprint so that we can finish them.” An important concept in Scrum is timeboxing. All events in Scrum are timeboxed, from the Sprint itself, to Sprint Planning, Daily Scrum,…

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The Definition of Done Canvas

Use the Definition of Done Canvas as a template to help you and your team create an effective Definition of Done. The Output of Every Sprint In Scrum, the output of every Sprint is a Product Increment. This Product Increment should be of high enough quality to be potentially shippable should the Product Owner so see…

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Tales of the Bizarro Scrum – Product Owner Missing Sprint Planning?

Product Owner: “Team, I'm going to miss Sprint Planning again. I’m swamped with my real job and can't make it on Wednesday.” A statement like this indicates a misunderstanding of the Product Owner role. In Scrum, the Product Owner is driving the team to successfully deliver on Sprint Goals to achieve the overall Product Goal and…

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The Sprint Retrospective Canvas

Use the Sprint Retrospective as a template to help you and your team run effective Sprint Retrospective events. There are many ways to facilitate a retrospective. This template can help you get started until you are comfortable with the various other types of retrospectives. The Scrum Guide defines the Sprint Retrospective as an event to plan…

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The training Dilemma

Scrum is easy to understand but difficult to master. For a team to be successful with Scrum, developers have to learn new ways of working as well as adopt Agile Engineering practices. Building things iteratively and incrementality differs from traditional SDLC phased development. In addition, developers must apply new technical skills and techniques in to be…

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The Sprint Review Canvas

Use the Sprint Review Canvas as a template to help you and your team run effective Sprint Review events. The Scrum Guide defines the Sprint Review as a working session … where the Scrum Team presents the results of their work to key stakeholders and progress toward the Product Goal is discussed…The Scrum Team and stakeholders…

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The Daily Scrum Canvas

Use the Daily Scrum Canvas as a template to help you and your team run effective Daily Scrum events. The Scrum Guide defines the Daily Scrum as a 15-minute event for the Developers of the Scrum Team… The purpose of the Daily Scrum is to inspect progress toward the Sprint Goal and adapt the Sprint Backlog…

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Tales of the Bizarro Scrum – Canceling the Sprint Retrospective

ScrumMaster: “I’ve cancelled this week’s retrospective since we have all these production issues to tackle.” This one is a slippery slope. If the site is down, then the focus should be on getting it back up as quickly as possible. However, I hear the same arguments around automated testing, good design practices, and minimizing technical debt.…

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